Season 2, Episode 1
More zombies than
you can shake a stick at! (And not much else.)
“I want to hold off the ‘needs of the many, needs of the few’
argument for as long as I can.”
-Dale
“I just need a sign. Any sign will do.”
-Rick
Let’s just get this out of the way: I didn’t think that The Walking Dead’s first season was all that
good. Sure, like most I was blown away by the pilot, but none of the episodes thereafter
were able to turn out the same amount of suspense. Similarly, and perhaps not
incidentally, these episodes saw a rise in character study, as the focus
shifted from the zombie apocalypse to a group of people who are trying to
survive. In terms of television, this makes sense. Not only does the audience
need to care about these characters for their deaths to mean anything, but
shows have to deliver a lot more story than a 90-minute to two hour movie does,
and just showing wave after wave of zombies every episode can get old (and expensive)
real quick.
Unfortunately, none of the characters were really all
that well-defined, and none of the stories told about them were all that original.
There were some good moments sprinkled throughout those first six episodes, but
there weren’t enough of them and none of it made for really gripping television.
Because let’s be honest – the show’s hook is zombies, and zombies are going to
be the reason that people tune into the show, and that probably doesn’t
motivate the show to try all that much harder. Regardless of the quality of the
source material (I haven’t read it), I’ve always felt that TWD as a show is more heavily influenced by zombie movies than the
comic book it shares a name with, and those kinds of movies aren’t always big
on characterization or plot.
So perhaps it’s for the best that “What Lies Ahead”
started with a zombie attack and mostly dealt with the aftermath of said attack
for the rest of the hour. While I should be irked that the producers decided to
open the second season with the showiest element, as if saying to the audience “We
both know why you’re really here”, but I must admit that it is what the show
does best. And yet as exciting and tense as those first twenty minutes were, TWD can’t be zombie attacks and/or hunts
all the time; it will get old fast, and we’ll see more of that ridiculous
circular plotting that kept the group stuck in the camp (and for some reason, returning
to the city from which they escaped) last season.
Which is where I suppose all that other stuff comes in. I’ll
admit, I don’t remember a whole lot from last season – when a show only airs
for six weeks out of year, it tends not to make the biggest impression, and I
wonder if this can’t be a good thing for the show. While the time with the CDC felt
a bit too large of a reveal last year, like the show was trying to introduce
mythology elements that were out of our heroes’ capacity to deal with, there
does need to be some sort of ongoing plots or themes for the show to tackle. Given
the audience numbers, this show will more than likely go on for years (probably
past the point when most of us want it to end) and at some point the show’s going
to need to find a believable arc to latch onto.
So instead, what I would like to see the show focus on
was the kind of stuff that was prominent in tonight’s episode following the
zombie attack. While ideas like Andrea’s possible suicidal streak, Shane’s plan
to leave the rest of the group, Carol’s blame of Rick for losing Sophia, and
various characters’ turn toward religion are fairly standard zombie-genre fare,
it at least provides a way forward for the characters. What’s more, a lot of
this, especially the group rallying around to find Sophia and then breaking apart
for various reasons, has that “building a new society” vibe that much better
shows have gotten good mileage out of (like Deadwood,
for instance). Whether TWD has the artistic
chops to pull this angle off remains to be seem, but given how much the show
supposedly wants us to care about the survivors, this would be a good backdrop
on which the characters could be given better shading and nuance.
What I don’t want to see are the more soapy elements of the
show, which for now consist of Shane and Lori snapping at each other over their
now-dead-but-soon-to-be-revived-probably affair. There’s not much to say about
this other than it’s the kind of small-scale complaint that doesn’t really fit
the far more epic problem of zombies, so the show should probably just cut the
melodramatics right now.
But really, if we’re being totally honest, what I’m
really interested in going forward is how the show changes with the show
runners. As you’ve no doubt heard already, Frank Darabont was fired and/or quit
a few months back when the show was roughly halfway through production, and because
of that, the second season is going to split into two parts. The first seven episodes
will air in the fall, and the back six will be broadcast in the spring. I can’t
be sure how much of the story was mapped out before Darabont left and/or what Glen
Mazzarra, the new show runner, changed in his absence. Even if season two can
be turning point for the show, I doubt that’s really going to happen until
Darabont’s fingerprints are wiped away, and that process might not even be
complete until next season (because you don’t need a crystal ball to tell you
there will be one).
But tonight’s episode ended on a positive note, at least
in the narrative sense, with Carl getting shot and Sophia still missing, which gives
the first part of the seasons an shorter arc to follow through while it
hopefully sets up some of the larger stuff it can play around with. Again, it’s
not high minded, and “children in peril” is a really easy way for a show to
hook an audience, but it’s also a hook that works more often than not. Nobody
has grand expectations for The Walking
Dead; we don’t expect the deep themes of Mad Men or the brilliantly nuanced characters of Breaking Bad. It’s a zombie show, and it
should figure out how to make those simpler elements work like gangbusters week
in and week out before it can try doing anything deeper than that.
Next Week: Won’t
somebody think of the children?
Other Thoughts:
Even though this was a supposedly 90-minute premiere, I
counted a lot of commercial breaks, at least more than AMC forces on shows like
Breaking Bad and Mad Men, which leads me to think that this cut of the episode wasn’t
all that much longer than a standard episode to begin with. (I recognize that
the show went the first 20-odd minutes without a commercial break, but so does
Breaking Bad.) I’m trying not avoid being cynical about this, but considering
that this is AMC’s BIGGEST HIT EVER and the budget cuts that took place for
this season, I wouldn’t be surprised if AMC tries to cram in as many commercials
as possible. (On that note: We get it. We’re in the middle of Fear Fest. You
don’t have to announce it every commercial break.)
So apparently the group (and/or the show) just forgot
about that whole “don’t get zombie blood in your eyes” rule? Because even if Rick
and Darryl used gloves to dissect that zombie (which was just unnecessarily
gross), we also saw Andrea and Daryl take down zombies at close range with a
screwdriver and arrow, respectively, and the blood was really flying when Rick and
Shane put the beat down on those zombies in the church. If the show wants to
forget this rule, that fine, because it never made that much sense to me, but I
fear this is just the first step of many in poor continuity and storytelling.
Lori’s hesitation to salvage stuff from the dead was kind
of interesting, especially considering that that’s probably a recurring problem
in a post-apocalyptic zombie wasteland. Too bad the show probably won’t do much
with it.
So apparently Rick was leaving Morgan a message over the
walkie, which was really just a way to sum up what happened last season. But if
Lennie James doesn’t end up coming back, does it really matter?
So about Andrea possibly being suicidial: I get that she’s
sad over the loss of her sister, and that she tried to stay behind when the CDC
got blown up, but does that make her suicidal? There’s a quite a big leap
between taking an opportunity to die and actively killing yourself, and I’m not
really sure if the show has earned going there with her character. Frankly it
just feels a bit stupid.
What do you call a pack of zombies? Cause “herd” just doesn’t
cut it for me.
No comments:
Post a Comment